Geodesic
A project undertaken in partnership with a local game development studio, Geodesic is the product of my University professional project brief. This procedurally generated gravity puzzle game utilised our client's procedural generation framework, for which we provided feedback on the software's usability for game development. Geodesic was created by a team of eight, for which I served as team lead and project manager.
- Handled project management duties for team over several months, including scheduling and work allocation, communication with the client, and leading team meetings and discussions.
- Created a project to meet the needs of a brief. Gathered feedback on software: bug reports, usability issues, codebase suggestions.
- Supported workflow of team with art pipeline tutorials, play-tests, and assistance in programming and technical art.
Credits
Thomas Slade
Producer
Robin Vequist
Designer
Nick Kondylis
Programmer
Craig Fullerton
Programmer
Greig Barker
Programmer
Piia Haavikko
Concept Artist
Lee Haxton
3D Artist, Concept Artist
Adrian Gilruth
3D Artist
Geodesic is a 3D gravity puzzle game, created for a client brief in my 3rd year of University. To find the exit of this procedurally generated 3D maze, the player needs to pull levers that switch the direction of gravity, opening new pathways along the walls and ceiling.



