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Thomas Slade

Thomas Slade
The First World War Mod: The Miracle on the Marne
Feb 13

Feb 13 The First World War Mod: The Miracle on the Marne

Thomas Slade
The First World War Mod: Il Est Fou, Ce Vieillard
Nov 22

Nov 22 The First World War Mod: Il Est Fou, Ce Vieillard

Thomas Slade
The First World War Mod: The Italian Job
Jul 4

Jul 4 The First World War Mod: The Italian Job

Thomas Slade
The First World War Mod: Rethinking The Balkan Wars
Jul 4

Jul 4 The First World War Mod: Rethinking The Balkan Wars

Thomas Slade
The First World War Mod: Austrian Decision Tree
Feb 19

Feb 19 The First World War Mod: Austrian Decision Tree

Thomas Slade
The First World War Mod: Serbian Decision Tree
Nov 13

Nov 13 The First World War Mod: Serbian Decision Tree

Thomas Slade
Eukaryode: Tectonic Interpolation
Jul 10

Jul 10 Eukaryode: Tectonic Interpolation

Thomas Slade
Company of Heroes 2 Map: Pinsk Wetlands Postmortem
Sep 16

Sep 16 Company of Heroes 2 Map: Pinsk Wetlands Postmortem

Thomas Slade

Revisiting an old Company of Heroes 2 custom map that never quite worked out.

Provincial: Code Review
Sep 8

Sep 8 Provincial: Code Review

Thomas Slade

I briefly review the Python tools I’ve written to help with Hearts of Iron IV modding.

Total War Unit Modding: The Other Three Kingdoms
Sep 3

Sep 3 Total War Unit Modding: The Other Three Kingdoms

Thomas Slade

Adding a new unit to Total War: Three Kingdoms, mostly for the sake of practice. This was meant to be a quick mess around with the modding pipeline, but I eventually used it as an excuse to try some power-budgeting.

The First World War Mod: Statecraft, Part II
Jul 31

Jul 31 The First World War Mod: Statecraft, Part II

Thomas Slade

Balkanizing the Balkans.

The First World War Mod: Statecraft
Jun 29

Jun 29 The First World War Mod: Statecraft

Thomas Slade

Building Europe.

The First World War Mod: Balancing Trench Warfare, Part 2
May 31

May 31 The First World War Mod: Balancing Trench Warfare, Part 2

Thomas Slade

Hitting the road with my new balance values to get a Schlieffen-esque opening invasion.

The First World War Mod: Balancing Trench-Warfare with Machinations
May 18

May 18 The First World War Mod: Balancing Trench-Warfare with Machinations

Thomas Slade

Using flowchart models to adapt HoI IV’s combat system to the sluggish stalemates of 1916.

The First World War Mod: Factory Balancing
May 11

May 11 The First World War Mod: Factory Balancing

Thomas Slade

Initial forays into balancing models for the mod, mainly to get an idea of unit limits.

The First World War Mod: Python Tools
Apr 28

Apr 28 The First World War Mod: Python Tools

Thomas Slade

Making things a little easier for myself.

The First World War Mod: The Concept
Apr 28

Apr 28 The First World War Mod: The Concept

Thomas Slade

My grand plans for a HoI IV total overhaul mod.

The Resource War: Spreadsheet Work
Jun 5

Jun 5 The Resource War: Spreadsheet Work

Thomas Slade

Figuring out the sweet-spot of resource frequency and distribution.

Hearts of Iron IV Mod: The Resource War
Jun 5

Jun 5 Hearts of Iron IV Mod: The Resource War

Thomas Slade

Outlining plans for a HoI IV mod to bring dire food and oil shortages to the game.

Silkroads: Spreadsheet Balancing and Application to the Game
Jun 4

Jun 4 Silkroads: Spreadsheet Balancing and Application to the Game

Thomas Slade

Applying and testing my balance model in the game.

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